As the Audio Director for the Fabrik Games debut title Filthy Lucre, I oversaw sound design, voiceover, music, and implementation.
A major focus was building a reactive audio system around the game’s dynamic threat level, allowing gameplay to shift instantly from stealth to action. Music, NPC dialogue, and ambience all responded to this system. Because missions could be unlocked in any order, we created contextual world-building through NPC conversations and radio/TV broadcasts referencing events from other playthroughs.
Alongside systemic design, I created audio for weapons, gadgets, original music, and marketing trailers.
Press